I found this in a separate slushpile on my drive. It was made along some other stuff for a project that never ended up being completed (as most projects end up).
It was about a fishing village going completely batshit insane, as fishing villages usually do in most game-related narratives.
There were a few other ominous things I might clean up and put here in the next few days.
It was about a fishing village going completely batshit insane, as fishing villages usually do in most game-related narratives.
There were a few other ominous things I might clean up and put here in the next few days.
"The Abyss returns even the boldest gaze." The Hellion from Darkest Dungeon by Red Hook Studio. |
Madness
Each time you get Madness, you lose an Omen. If you have 0 Omens, you roll a d6 and receive the corresponding Knell.
Every night, you may remove a Knell of your choosing.
Every night, you may remove a Knell of your choosing.
Knells:
1) Nightmares and Horrors seep through the night sky into your dreams. You don't recover HP this night.
2) Clear and clean, steel tells a tale where it has never been used. Until next rest, all your violence-related rolls take -2. (This includes damage rolls)
3) Foe of Man, hidden in the Dark, waiting to strike you, enticing caution from your every move. Until next rest, speed is halved.
4) Children of Man, born as Beast, roam this hostile land with hostile thoughts. Until next rest, all reaction rolls take -1.
5) Broken thoughts from broken places, filling up the holes left here, taking space where space is not. Until next rest, you can't cast any Spell.
6) No Sacrament can sanctify your past or your future now. You don't recover Omens this night.
1) Nightmares and Horrors seep through the night sky into your dreams. You don't recover HP this night.
2) Clear and clean, steel tells a tale where it has never been used. Until next rest, all your violence-related rolls take -2. (This includes damage rolls)
3) Foe of Man, hidden in the Dark, waiting to strike you, enticing caution from your every move. Until next rest, speed is halved.
4) Children of Man, born as Beast, roam this hostile land with hostile thoughts. Until next rest, all reaction rolls take -1.
5) Broken thoughts from broken places, filling up the holes left here, taking space where space is not. Until next rest, you can't cast any Spell.
6) No Sacrament can sanctify your past or your future now. You don't recover Omens this night.